Red Dragon / Wired Ants
5 man Woods Ball League
Rules
Event Set for May 15, 2011
SPECIAL NOTES IN YELLOW
General
- Registration starts at
9:00 AM.
- Captains Meeting 9:30 AM.
- First Game Starts 10:00
AM.
- 5 man teams
- 12 minute games
- All non-players on the playing
field will be marked with orange vest.
- Field Paint Only
- Sold
by the bag and by the case
- Basic Training:
$40 a case or $12.00 a bag
- RecSport:
$50 a case or $14.00 a bag
- Blaze
(sniper carbon): $55 a case or $15 a bag
- Bronze
(sniper carbon): $60 a case or $16 a bag
- Fire Modes Allowed But
Must Be Capped At 13bps
- Crank
or Response allowed.
- Electronic
Three Round Burst allowed.
- Electronic
Ramping allowed.
- Full Auto IS NOT allowed.
- BE AWARE THAT YOU MAY BE SHOT MULTIPLE TIMES DUE
TO FIRE MODES
- ALL TEAMS MUST APPROVE AT CAPTIANS MEETING ELSE IT
WILL BE SEMI ONLY FOR THE TOURNAMENT
Player Role
Clarification
Note: Roles are for walking onto the field.
Once the game starts, players can trade equipment and gear, but are
limited at the beginning of the round to fit the role.
You cannot refill in between the re-spawn nor leave the field of
play. This is where the ammo box comes
into play. If you do leave the field of
play you are classified as out of the round.
Example1: A player can give their paint to another player once the games starts, but he does not get to carry
any more paint to do this and must carry a marker at all times.
Example2:
Anyone can use the items in the ammo crate.
All roles are limited to the following per
round, but can carry less if they would like, just not more.
NOTE: Everyone must have at
least one marker with them at all times.
- Heavy
Gunner
- 520
rounds (4* 140 pods) (General Paint)
- See
general for specifications.
- 1
Marker (no side arms, primary only [Pistols to be discussed at captains mtg])
Rules and
Regulations
- Wiping
- Counts
toward the whole team
- Whole
team forfeits round
- Full
points of all of opposing team objectives awarded to team not wiping.
- Mark
on card
- 2nd
offense same as above and team plays down for two games.
- Fixing Games
- Counts
toward the whole team
- Whole
team forfeits the day with no refund. Leave premises.
- All scores against the team will be thrown out for everyone and will be treated as a bye.
- Unsportsmanlike
like conduct
- Profanity
- -10
point per word.
- After
3 times then done for the day. Refs Discursion.
- Over
Ammo
- Equipment
can be swapped once the game has started, but must be in possession of a
player on the team at all times.
- No
equipment (other than pods, rockets, and satchels) can be left on the
playing field at any time.
- If
left, 50point penalty per player per piece of equipment left.
- Example:
A marker consists of 3 pieces of equipment (tank, marker, and hopper).
- Supply
case will be provided and checked before being placed on the field of
play.
- Will
be placed in starting base.
- Size
will be a standard case of paint.
- Allowed
to put in:
- Tanks
- Paint
- Pods
- Markers
- Grenades
- Hoppers
- Smoke
- All
items must fit in the box and the box will be sealed with tape.
- Will
be sealed by ref. upon inspection
- To
open with the found keys, the keys must be placed next to the box prior
to opening it.
- Option
to open with found keys or take penalty and open any time (See Points
for scoring adjustment)
- Dead
Players
- A
player is dead if:
- If
a player is shot in any part of the body or equipment.
- Player
signifies that they are done by placing their marker above their head
and start walking to designated spot.
- DEAD PLAYERS DO NOT TALK (see point penalty)
- Re-spawn
- Players
will go to designated place and will be reinserted once touching the designated spot with their barrel.
- NO BUILDING CAN BE
DESTROYED THIS EVENT
- Crossing the opposing neutral zone with be auto death and player must return to their re-spawn point.
- Primary Objective
- Egg Retreival
- Run to one of the two designated baskets spot and retrieve your eggs back to your base.
- Can carry as many as you can, but they must be visible and you can not use pockets.
- If one of the carriers gets shot, the eggs will return it the basket.
- Player shot carrying eggs will give eggs to nearest ref. and return to the re-spawn point.
- Points only count if they are returned to the home base and in the container before time runs out.
- Minor Objective
Note: Once objective is turned in, it is considered out of
play. Points will not be rewarded until
the items are returned to the base.
1.
Find the key for your supply case
- Key
will be a set of baby keys randomly placed on the field.
- 2
sets of keys placed prior to the match start and either set completes
the objective.
- In
the event two sets are found, you cannot touch the opposing teams
keys.
- If
tampered with, it will be a 200 point penalty.
- Keys
must be returned to the base for points to be given.
- If
case has already been opened and keys are found later, points will
still be rewarded for finding the keys and returning them.
- GAME WILL PLAY UNTIL ALL EGGS HAVE BEEN RETURNED OR TIME RUNS OUT.
Points
- Dead
players get no points.
- 10 per egg
returned to your base/re-spawn basket before time runs out. (Max 1000)
- 200
each minor objective completed (max 200 points)
- See
Rules and Regulations
- -200
Open the supply case without the keys found
- See
Rules and Regulations
- -50
over ammo penalty
- -10
points per word for profanity
- -50
points for dead man talking (per instance at ref. discursion)
- -300 Penalty for using
Full Auto
- -20 Penalty per bps over (if shooting 15 then it will be 40 points and so on)
- Full
points of all of opposing team objectives awarded to team not
wiping.
Rules are
subject to change at the Captain’s meeting the day of the event if needed and
will be handled accordingly.